Fallout: Cartels

War. War never changes.

Since the dawn of time, man has sought to gain advantage over his fellow; to exploit the innocent to help himself. It is in this that the world came to an end. Fireballs from the gates of Hell itself rained down upon the inhabitants of the world. Billions of souls cried out in horror on that day in 2077, but were suddenly silenced as their homes fell to ashes.

It was from those ashes that another world rose. A man could not trust his brother; a son, his father. But it worked well enough, for a time. Several factions crafted empires from the ashes. Among them Caesar's Legion, the Brotherhood of Steel, the New California Republic, the Enclave, and others.

These factions, locked in endless war for their respective regions, wanted to gain control of as much land as possible. Many wished to remain aloof from these many parties, but war... War never changes.

As the new War enveloped the Texas wasteland, the factions in the Mexican south pushed North. That was their chem trade, a territory they could not afford to lose, if they wanted to remain powerful in the sight of the people.

You are a smuggler, child of two inhabitants of the former Vault 39 in Lone Star in the North of the Texas Commonwealth. Your home has been long over run by the Brotherhood, Legionaries and others, but you managed to escape the war zone by heading south. A seventeen year old is not well suited for the Texas Wasteland, but a group of Mexican Cartel members rescue you from a radioactive tornado, giving you shelter for the night. As payment for their kind deed, you agree to return with them to the remains of Mexico City, la ciudad de los palacios.

In the four years since your rescue, you have performed numerous smuggles across the Rio Grande into the Texas wasteland, bringing in thousands of caps for your cartel, and yourself.

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